The problem You’re building a game-world that is big, so big in a fact that not all of it can…
Crafting or Computing, That is the Question Huge game worlds are not very common in gaming since they are hard…
Games are a visual medium. So how it looks is important. But also how you look at it. For a…
The simulation engine driving Military Operations models every vehicle and soldier as separate entities. This means that each entity runs…
Continuing from where we left at the end of the previous post, we’re gonna dig a little deeper into technology…
This week's dev-blog is a bit different. Not techie, not about gameplay, not about visuals. It's about our first-hand experience…
GPU computing For the March 2018 development-sprint we scheduled a number of performance optimisations. Since MilOps runs almost entirely on…
One of the "benefits" of using new technology such as OpenCL, is that you sometimes find other people's bugs. Finding…
To facilitate our marketing efforts we needed an easy but quality way of producing video content. Since we only want…
Introduction We have ambitious goals for MilOps. One of them is its "scale". Instead of a couple of square kilometres,…