The problem You’re building a game-world that is big, so big in a fact that not all of it can…
After a couple of BLOG posts that explain how we are modelling WW2, simulating that model and how this is…
Games are a visual medium. So how it looks is important. But also how you look at it. For a…
This week's dev-blog is a bit different. Not techie, not about gameplay, not about visuals. It's about our first-hand experience…
GPU computing For the March 2018 development-sprint we scheduled a number of performance optimisations. Since MilOps runs almost entirely on…
To facilitate our marketing efforts we needed an easy but quality way of producing video content. Since we only want…
Introduction We have ambitious goals for MilOps. One of them is its "scale". Instead of a couple of square kilometres,…
Introduction Some observations about NPC behaviour while playing games: A soldier in a RTS is just standing around while his…