Games are a visual medium. So how it looks is important. But also how you look at it. For a…
Continuing from where we left at the end of the previous post, we’re gonna dig a little deeper into technology…
This week's dev-blog is a bit different. Not techie, not about gameplay, not about visuals. It's about our first-hand experience…
Introduction We have ambitious goals for MilOps. One of them is its "scale". Instead of a couple of square kilometres,…
Introduction Some observations about NPC behaviour while playing games: A soldier in a RTS is just standing around while his…
About the style in general We are aiming for a style that is contemporary yet historical; visually inviting, but still…