Games are a visual medium. So how it looks is important. But also how you look at it. For a…
This week's dev-blog is a bit different. Not techie, not about gameplay, not about visuals. It's about our first-hand experience…
Introduction We have ambitious goals for MilOps. One of them is its "scale". Instead of a couple of square kilometres,…
Introduction Some observations about NPC behaviour while playing games: A soldier in a RTS is just standing around while his…
About the style in general We are aiming for a style that is contemporary yet historical; visually inviting, but still…