The problem You’re building a game-world that is big, so big in a fact that not all of it can…
By popular demand, this blog post will discuss the combat model we plan to use in Military Operations. The combat…
Crafting or Computing, That is the Question Huge game worlds are not very common in gaming since they are hard…
Games are a visual medium. So how it looks is important. But also how you look at it. For a…
The simulation engine driving Military Operations models every vehicle and soldier as separate entities. This means that each entity runs…
Continuing from where we left at the end of the previous post, we’re gonna dig a little deeper into technology…
GPU computing For the March 2018 development-sprint we scheduled a number of performance optimisations. Since MilOps runs almost entirely on…
Introduction We have ambitious goals for MilOps. One of them is its "scale". Instead of a couple of square kilometres,…